The four “super-skills” in education currently are communication, collaboration, critical thinking and creativity. How do you included all of these skills in a classroom? Use a game.
We recently used BreakOut EDU, a locked box game much like the “locked room” scenarios popular today, with 34 pre-service teaching students to show them the advantages of including a game in the classroom.
Students were in groups to tackle two game scenarios, one aimed at elementary classrooms and the other a little more complicated for middle school or even high school classes.
Students found they had to communicate with each other to find out the nature of the locks and the clues that would, potentially, unlock them. Collaboration was a valuable skill as some clues included math formulas or several people brainstorming answers to clues. People relied on their personal subject area strengths to contribute answers to some of the questions.
Critical thinking came in to play when teams inevitably hit the wall with some clues. Students began to “think outside the box” for answers to some roadblocks.
Finally, students became quite creative as time ran down on the game to match clue information with lock design. The teams were all successful.
By experiencing a real game situation, all of these students will be more prepared to introduce a game or game design into their own classrooms.
Please visit our new Research Guide about Games and Simulations from the Doucette Home Page for more information about including games in the classroom.
This post will be brief. I am just letting you know that the coolest place to be this weekend in Calgary is the Maker Faire at Spruce Meadows. Look at some of the exhibitors and some of the great demos and talks you can attend. Look for one of my favourite local makers, Make Fashion.
Please say “hi” and don’t be embarrassed to get your inner geek out. There will be crowds to surround you as you are inspired to make.
Tickets available on-line. Celebrate that making is now mainstream!
Now there’s a thought. What can you do with boxes or with cardboard that can be, often, gathered for free for your classroom?
The story of Caine’s Arcade, mentioned before in this blog, is the story of true making and playing. Bringing this playful atmosphere into your classroom can be a real bonus hands-on experience for your students.
There is an actual cardboard challenge that you can sign your class up to do or you can connect it to curriculum units that you are currently teaching. There are many ideas on-line to inspire you to connect building and inventing to content. And, as you may know, here at the Doucette, we are BIG fans of Pinterest so follow some Pinterest Boards for a variety of ideas.
Instead of the masses of tape you may use during such projects, perhaps invest in a few sets of the reusable Make-Do’s that help in cardboard construction.
Just a very simple, low cost, low tech idea to engage students in hands-on, innovative learning, planning, playing and showcasing with their own ideas.
ONLY for iOS 9.0 and later
Size: 119 MB
Target Audience: Ages 9-13
Create, Play, Learn.
The Hopscotch: Learn to Code app is a great addition to the technology (apps and websites) used to teach coding in the elementary and middle school classroom.
Students can sample what other kids are designing and play, from the screen, games that are designed by other app users.
Given the short video tutorials that appear in the upper right hand corner of the screen, allowing students to follow the step-by-step directions to create their own games or pause the video and catch up, designing games is really only a video away.
Students can also save their games so others have a chance to play.
Hopscotch follows from Daisy the Dinosaur, as another step in the coding process by Hopscotch Technologies.
The iTunes link says this app has been downloaded over 10 million times and I can see why. Download the free app and see how many games your students can design.